Bullet Hell: The Globalized Growth of Danmaku Games and the Digital Culture of High Scores and World Records

These keywords were added by machine and not by the authors

Mark Johnson

2016

Scholarcy highlights

  • These keywords were added by machine and not by the authors
  • The chapter examines several interrelated issues: the epistemological uncertainty surrounding the concept of world records in a community without any centralized database of information, the newly globalized culture of high scores and why less-skilled players choose to play games with such an extreme reflex requirement
  • It concludes by summarizing the present state of the genre and the place of danmaku in the broader world of gaming

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